The
GSJGA provides worthwhile golf activities which can be pursued throughout
life and which help to develop character, sportsmanship, and the lifelong
values of integrity, honesty, self-discipline and the competitive spirit.
Our Code of Conduct is a guideline for junior golfers to follow throughout
the tournament season, both on and off the course.
GOOD CONDUCT AND PROPER SPORTSMANSHIP IS REQUIRED BY PLAYERS
AND SPECTATORS AT ALL TOURNAMENTS AND EVENTS. OUR PLAYERS, THEIR PARENTS
AND FRIENDS ARE EXPECTED TO ACT AS LADIES AND GENTLEMEN.
Dress properly: all family members and spectators should dress in
appropriate golf attire or clothing of a similar nature. Blue
jeans, t-shirts, tank tops, short-shorts, and flip-flops should NOT
be worn at an event. Gentlemen should remove hats when entering the
clubhouse.
Always use decent language, maintain a good attitude and control
displays of temper and frustration.
Cheating is not tolerated.
The use of an electronic device is strictly prohibited by players
or spectators. This includes radios and walkmans.
Cell phones should not to be used on the golf course.
Please turn phones to silent mode. Calls may be returned in the clubhouse
area.
A violation will result in a warning for the first offense. Repeated
and/or flagrant violations will result in penalty strokes, disqualification
or a suspension of membership.
The following violations could be considered flagrant and could result
in immediate disqualification from the tournament.
LACK OF RESPECT FOR VOLUNTEERS, OFFICIALS, AND STAFF
Damage to golf course, course property, and other people and their
property.
Use of any type of tobacco, alcohol, or drugs (unless by written
medical authorization).
Advice: Violation of the advice rule will lead
to a two-shot penalty for the player involved.
A player may not receive any advice from spectators. Examples are:
Verbal communication with the player
Hand signals to the player, including gestures to influence decisions
2008 Membership Application
Date:
Middle
Name:
Age:
, State:
Zip:
PhoneAlt:
EmailAlt:
Please sign up for one of the following (Fun
Camp, Snag Golf Tour, or Regular Tour):
FUN
CAMPS, $50 each (6-18 years old)
Please select which camp you will
be attending
SNAG GOLF
TOUR, $50 (5 – 10 Years old, new at golf, use SNAG equipment)
The following two tours will be determined
after Fun Camp. All Juniors must attend a Fun Camp, where
the Teaching Golf Professionals will evaluate and determine
what division he/she should be in.
Mini-Tour (Beginner) $75
7-Iron Flight (6-4, just starting to play, basic fundamentals
of golf will be taught)
3-Wood Flight (6+, played golf but not quite ready for
tournament play)
Futures Tour (9-Hole) $75
5-Hole Modified Flight (6+, play 5 holes with modified
yardages)
9-Hole Modified Flight (6+; play 9 holes with modified
yardages)
9-Hole Flight (6+, play from forward tees, all USGA rules
apply)
Regular
Tour (18-Hole, $150; $135 if registered by 5/30/08)
Must be able to shoot 115 or better on regulation course
Average
18-Hole Score
REGULAR TOUR DIVISIONS/FLIGHTS Please check the appropriate division/flight, list the name
of your home course (or high school) and name of PGA Golf Professional
(or team coach).
PGA Professional/Certified Golf Teacher Name:
Golf School/Facility Name:
IMPORTANT:
By typing your name below, you are stating
that you have read and agree to the Code of Conduct on
the previous page. You are also agreeing that you read and understand
the GSJGA Policies and understand that the GSJGA
and the Golf Facility owners are not liable for any accidents or
injuries sustained while playing in GSJGA-sponsored Tournaments and
Clinics. By typing your names below, you agree to fully indemnify
and hold harmless the GSJGA from any damages sustained by you or
your children while participating in, or traveling to or from a program
sponsored by the GSJGA.
We have read and understand the GSJGA Policies posted
on Sarasotajuniorgolf.com.
Mail to:
Greater Sarasota Junior Golf Association
PO Box 1665
Venice, FL 34284-1665.
Greater Sarasota Junior Golf Association
Rules Test
Summer, 2008
Welcome to the GSJGA! As with all games, it is important in golf to
know the rules and to play the game fairly. All juniors (except Fun Camp
participants) must return the completed rules exam with their GSJGA application.
Juniors in the Mini-Tour Division (Beginners) must
answer questions 1-10;
the Futures Tour Division (9-Holers) must answer
questions 1-20;
and, the Regular Tour Division (18-Holers) must
answer questions 1-30.
In order to learn and understand the correct answers, we encourage you
to utilize the USGA Rules of Golf at www.USGA.org.
GSJGA members will receive rules books (appropriate for their division)
at their first event. Knowing the rules can be a very important part
of your success in golf. Don't always think of rules as something that
will be broken - many times they can help you get out of a sticky situation!
First Name:*
Last Name:*
Phone:*
* Required
Date:
Division:*
Mini-Tour Division (Beginners)
Futures Tour Division (9-Holers)
Regular Tour Division (18-Holers)
(Questions
1-10, Mini-Tour, Futures and Regular Tour Division Players)
True
False
1.
Know your tee time or starting time, and arrive early.
True
False
2.
If you have to cancel out of a GSJGA event, please do so by noon on Friday, if possible.
True
False
3.
When someone else is hitting, you should stand quietly, off to the side, out of the line of vision of the hitter.
True
False
4.
Play the ball into the hole before starting the next hole.
True
False
5.
A player may touch or lift his ball at any time.
True
False
6.
A player receives a two-stroke penalty for hitting the wrong ball.
True
False
7.
A player is entitled to "free" relief when her ball comes to rest on a paved cart path.
True
False
8.
You must not hit your ball while it is moving.
True
False
9.
In a GSJGA event, it is okay to wear a tee-shirt, jeans or a hat worn backwards.
True
False
10.
A player may seek shelter if she feels that lightning is present.
(Questions
11-20, Futures Tour and Regular Tour Division Players)
True
False
11.
The responsibility for playing the proper ball rests with the player. Each player should put an identification mark on his ball.
True
False
12.
A player is allowed to carry a maximum of 10 clubs.
True
False
13.
Poor sportsmanship (throwing or slamming clubs, profanity) may result in disqualification.
True
False
14.
To keep pace moving, the first player who putts their ball in should be the one to replace the flagstick. (First one in - replace the pin).
True
False
15.
If a player's club strikes the ball more than once in the course of a stroke, the player must count the stroke and add a penalty stroke, making two strokes in all.
True
False
16.
A ball on the putting green may be lifted and if desired, cleaned. The position of the ball must be marked before it is lifted and the ball must be replaced.
True
False
17.
If a ball is determined to be lost or out of bounds, the player must play a ball, under penalty of one stroke, as nearly as possible at the spot from which the original ball was last played.
True
False
18.
Lateral water hazards are marked with yellow stakes or lines.
True
False
19.
The competitor is responsible for the correctness of the score recorded for each hole on his scorecard. If he returns a score for any hole lower than actually taken, he is disqualified. If he returns a score for any hole higher than actually taken, the score as returned, stands.
True
False
20.
Only the player's signature is needed on a scorecard.
(Questions
21-30, Regular Tour Division Players only)
True
False
21.
The player must play without undue delay and in accordance with any pace of play guidelines that the Committee may establish. Between completion of a hole and playing from the next teeing ground, the player must not unduly delay play. Penalty for breach of Rule 6-7: 2 strokes.
True
False
22.
To drop a ball, a player must stand erect and hold the ball at shoulder height and arm's length and drop it. A ball shall be re-dropped without penalty if it rolls and comes to rest in a hazard.
True
False
23.
A player may carry a rake into a bunker and set it down, prior to hitting his ball out of the bunker.
True
False
24.
A player must identify his ball in a hazard, prior to hitting it. Hitting a wrong ball out of a hazard is a penalty.
True
False
25.
The penalty for a breach of a rule in stroke play is two strokes, except when otherwise provided.
True
False
26.
The player's equipment includes the player's golf clubs, golf bag and clothes worn by the player.
True
False
27.
You are not allowed to remove sand from the putting surface.
True
False
28.
Any counsel or suggestion that could influence a player in determining his play, the choice of club
or the method of making a stroke, is considered advice.
True
False
29.
You must play the ball as it lies, even when it is embedded in the fairway.
True
False
30.
If a player's ball in play moves (other than as a result of a stroke) after he has addressed it, the player is deemed to have moved the ball and incurs a one-stroke penalty and the ball must be replaced.